Loud is not the same as interesting
In most games a volume spike means something happened. In Warzone a volume spike means a gun was fired, which is every ten seconds for ninety minutes. Clippers built on audio peaks either flag the whole session or cut a dozen identical gunfights, none of which opens anywhere a viewer can follow.
We ignore volume. The whole recording is transcribed, the transcript is read from start to finish, and the stretches chosen are the ones that have a setup and a payoff in what was said. A Warzone clip from here tends to open on your teammate calling a push, or you explaining why this is a terrible idea, and then showing what happened.
Your facecam, your squad and the circle in one frame
A Warzone frame is busy at the edges: the tac map and circle timer, the squad list, the killfeed, your loadout, the armour plates. A centre crop to vertical keeps the middle of the screen and loses the information that tells a viewer what the situation was.
The game takes the lower band of the vertical frame at full width, scaled down rather than cropped, so all of that stays on screen. Your facecam is found, cut out of its corner and enlarged to fill the band above. Captions sit on your shoulders, clear of the game, and the hook sits at the top.
Squad comms are the content
The transcript covers everyone on the recording's voice track, and in Warzone that is the point. A teammate's wrong call, the argument over the loadout drop, the silence after a squad wipe followed by one word from the last one standing. The captions follow whoever was speaking, so a viewer with the sound off still gets the exchange.
Any mode, any map, same pipeline
Battle royale, Resurgence, Plunder or a multiplayer session: nothing in the pipeline is tied to a mode or a map. It reads your voice and finds your facecam. The only recording it cannot use is one with no voice track at all.
Long games, posted from here
A pasted YouTube link can be up to four hours, and on the free tier each of your first two videos can be up to two hours, which covers an evening of games. We email you when the clips are ready. Give one a title and it uploads to your own YouTube channel as a Short, only when you press the button.
Your squad said something worth posting last night
Point us at the recording and the moments around it are cut, captioned and waiting, with your facecam still in frame. The first two videos are free.
Frequently asked questions
›Does it detect kills, wins or squad wipes from the screen?
No, and in Warzone that is a feature rather than a gap. Kills are constant; the clip is the comms around the ones that mattered, and those are what the transcript finds.
›Will my squad's voices be captioned too?
Yes, if they are in the recording. The captions follow the voice track, whoever is speaking.
›Does it work without a facecam?
Yes. With no facecam there is nothing to stack, so the clip is reframed to 9:16 the ordinary way with the action centred. Moment selection and captions are unchanged.
›Are the clips good with the sound off?
That is what the captions are for. They are burned in word by word so the exchange reads in a muted feed, and the hook at the top tells a scroller what they are about to watch.
›Do I have to upload the recording?
Only if it is not already on YouTube. If it is, sign in with YouTube or paste the link and we fetch it. A file from disk also works.